V1.1 -> V1.12 * Added Proxy server support (now you update from work hehehe) * Fixed issue where BETA version of firmware looked NEWER than the stable release of the same version. * Fixed the same issue with CEP update * Changed all links, buttons etc that communicate with the old CEP site; they now point to the Vernerablesoft site; the new location of CEP. V1.09 -> V1.1 * Fixed some games not renaming properly during a deployment (many more to fix) * Added notation in the status window when a game fails to rename during a deployment. * Added exception codes displayed when a skin's top/bottom fails to load/render. This should help us chase down some bugs. V1.08 -> V1.09 * Experimental support for .SAV renaming during a deployment. This is a move toward being able to "redeploy" your existing content back to your card. So, if you have: - xps-fhts.nds and xps-fhts.sav ... if you rename ROMs during the deployment, you end up with something like: - Final Fantasy A2.nds and xps-fhts.save ... which of course, will make your save 'disappear" since the filenames no longer match. With this build, it will attempt to rename that save file to the new game title during the deployment. NOTE: This does NOT support alternate save folders! So if you .sav files aren't with your .nds files, then this will not work. I'll add alt save folder support next build. V1.07 -> V1.08 * Another skin chaser. The icons used to build the bitmap for the bottom screen were (like the top and bottom screen before) being held open as resources. I've converted the resource routine to match the top and bottom screen allocations - and I think that will do the trick. V1.05 -> V1.07 * The program form is now bigger to accomdate the overwhelming requested feature of full skin preview. Some areas will continue to look 'padded', while other areas that were "crunched" before now have some breathing room. * Once again, I believe I have the skin deleting problem licked, but - time will tell. It's all about resource management man ... V1.04 -> V1.05 * I have removed all references to .NET 3.x. This should now be a full 2.0 compliant application. * I think I nailed down the skin deleting (again). Let's hope this works. V1.03 -> V1.04 * This is just a "maybe I didn't push out the latest" incremental build. Let's hope it cleans up the skins. V1.02 -> V1.03 * I believe I finally got the deleting of skins down now. No more problems deleting skins (I hope). * Invalid XML in skins should no longer send the program into an infinite loop. * Many beta testers do not have the empty.bmp file that is required during the deletion of skins. This is now automatically downloaded if the user is missing it. V1.01 -> V1.02 * I figured out how to check the cheat file date without downloading it! No more "skip cheat file" option. * Added an option to view the WHAT'S NEW about the cheats file and CycloDS firmware. The what's new with CycloEdit will come later - that takes a little more effort to make happen. V1.0 -> V1.01 * When adding a skin, the tool will automatically collapse any directory structure the skin was incorrectly packed in. This should result in much more successful deployment of skins. V0.981b -> V1.0 * various minor fixed V0.98b -> V0.981b * Added an option to skip the cheat file download during checking. V0.97b -> V0.98b * Forgot to add 1.5b4 to some internal tables to toggle certain options ... this is fixed. Recommended EVERYONE update. V0.96b -> V0.97b * All web accesses are now threaded. The app shouldn't feel like it's locked up during those LONG downloads and you get an activity bar. V0.95b -> V0.96b * Added support for new beta 1.5b4's CYCLE skin option. V0.94b -> V0.95b * Skin Area now uses single click for preview and displays what the default skin is V0.93b -> V0.94b * Regression bug on renamer ... it's fixed. V0.92b -> V0.93b * Deployment folder setting now sticky. Should make testing easier :) V0.9b -> V0.92b * Formatting of text files now works! Remember to check mark it before doing your deploy. The code is identical to my WrapIt command line tool. See that for more information on protecting areas, etc. V0.87b -> V0.9b * Deployment Tool is partially operational! Here are the known issues: - Formatting of TXT files isn't implemented yet. You won't get an error, but it won't do anything either. - Filename collisions aren't handled and will error out the program - Clean up of NFO, DIZ, etc files doesn't occur yet. They will be copied over. + Secret revealed! Renaming by Game Title during deployment implemented! No database, dat files etc needed! Title is pulled from the game! * Various small fixes. V0.86b -> V0.87b * Somthing was wrong with rumble Settings. This should be repaired. V0.85b -> V0.86b * Added code to prevent filename collisions (and hence, crashes) when doing SELECTIVE BACKUPS. This isn't final, but it does the trick. V0.8b -> V0.85b * Fixed a bug where the microSD profiler counters didn't reset making the values accumulate each pass. * The update center didn't reset after the update finished. Now, it does. * Skins had a lot of issues. Delete didn't work if the skin was currently displayed. Double clicking RANDOM did crappy stuff. Added some error checking to avoid crashing out of the program. * The Alternative Save checkbox now works. * Rumble settings had a minor issue. Fixed. + Added threaded calls to file copying - app no longer hangs and offers an indicator during the copy process. + Along with the alt save checkbox comes file selectors for SAVE, TEXT and GBA SAVE locations! WHOO HOOO!